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TeamPickerWheel
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Charades Generator

Three party games on one page. Draw a word, start the round timer and keep score. Easy, medium and hard words across kids, animals, movies and actions.

Press Space to spin · 0 words in play

1:00

Score

Team A 0
Team B 0

Acting now: Team A

This charades generator draws a random word, times the round and keeps the score — the three things a game of charades actually needs. Sixty charades words ship with it, split across easy, medium and hard, in kids, animals, movies and actions categories. Nothing is stored on a server and there is no sign-up.

The charades generator showing a sixty-segment wheel colour coded green for easy, amber for medium and red for hard, with words hidden behind question marks, difficulty and category filter rows, a one minute round timer and a Team A versus Team B scoreboard
Everything sits on one screen: the wheel, the difficulty and category filters, the round timer and the score. The segments are colour coded — green easy, amber medium, red hard — and the words stay hidden so the audience cannot read what is coming.

How to Use the Charades Generator

  1. Filter to the words you want. Tap as many difficulties and categories as you like — they combine, so Easy plus Medium across Animals leaves ten words. The note under the filters always says how many are in play.
  2. Press Spin the wheel, or Instant pick for the random word button behaviour — no animation, straight to the word.
  3. Show the card to the actor only. The wheel keeps its words hidden behind question marks, so nobody else can read ahead.
  4. Start the timer and play the round. Thirty, sixty or ninety seconds.
  5. Award the point and swap turns. Swap turn hands over and resets the clock in one press.

Everything is on a single screen on purpose. A game that needs one tab for charades words, another for a timer and a scrap of paper for the score stops being a game and starts being admin.

Easy, Medium and Hard Words

Every word carries a difficulty, and the wheel is colour coded by it: green for easy, amber for medium, red for hard. That means you can see the mix at a glance before you spin.

What each difficulty is for
DifficultyTypical wordBest for
EasyCat, Jump, ClappingYoung children, warm-up rounds, mixed-age groups
MediumRiding a bike, Penguin, Home AloneMost adult and family rounds
HardThreading a needle, Chameleon, Groundhog DayTie-breakers, confident players, longer 90-second rounds

Mixing difficulties in one game is the usual mistake. If one team draws “Cat” and the other draws “Conducting an orchestra”, the score stops meaning anything. Set the charades generator to a single difficulty for the whole game, or alternate deliberately so both teams get one of each.

Using the Charades Generator for Kids

Children need shorter words, shorter rounds and fewer options to choose from. Filtering to Easy and Kids leaves five words on the wheel, which is the right size for a six-year-old: long enough to feel random, short enough that they are not overwhelmed.

The charades generator filtered to Easy difficulty and the Kids category, leaving five words — Cat, Dog, Jump, Sleep and Brush teeth — on a five segment wheel, with the remaining fifty five words greyed out in the list beside it
Easy plus Kids leaves five words on the wheel. The line under the filters always tells you how many are in play, and the greyed-out words in the list show exactly what was excluded.
  • Use a thirty-second round. A minute is a long time when you are seven and the room is shouting at you.
  • Let them see the word with an adult. Reading “Brush teeth” under pressure is its own obstacle; whispering it to them removes a barrier that has nothing to do with the game.
  • Drop the scoreboard for younger children and just play. The tool works perfectly well with the score left at zero.
  • Move to Medium once Easy gets boring, usually faster than you expect.

For a classroom rather than a living room, the classroom randomiser hub has tools for picking which student goes next and splitting a class into teams, which pair naturally with this one.

Categories: Kids, Animals, Movies and Actions

Four categories ship with the tool, and they do genuinely different jobs.

The four categories and what they suit
CategoryExamplesWhy it works
KidsBirthday party, Playground slide, Losing a toothEveryday things children have actually done
AnimalsMonkey, Octopus, FlamingoThe easiest category to act and the best starting point for a nervous group
MoviesJaws, Finding Nemo, Back to the FutureGreat with adults, risky with mixed ages — check everyone has seen them
ActionsWashing dishes, Parallel parking, JugglingPure mime, no shared cultural knowledge needed, fair for everyone

Actions is the category to reach for when the group is mixed in age or comes from different places. Nobody is disadvantaged by not having seen a film.

The Round Timer

A charades generator without a clock leaves one argument unsolved: when the round ends. The built-in timer settles it.

The charades timer and scoreboard mid game: a thirty second round counting down at twenty seconds in purple, Pause and Reset buttons, Team A on three points, Team B on two points and highlighted as the team acting now, plus Swap turn and Reset score controls
The clock turns red for the last ten seconds and ticks audibly for the last five. The team acting now is outlined, and Swap turn hands over and resets the clock in one press.
  • Thirty, sixty or ninety seconds, chosen with one press.
  • The clock turns red for the last ten seconds and ticks audibly for the last five, so the actor knows without looking.
  • Pause mid-round if someone needs to stop, and carry on from where you were.
  • Sixty seconds is the right default. Thirty rewards luck over skill; ninety drags once the guessers have run out of ideas.

Score Tracking and Team Mode

Two teams, a point each time the word is guessed, and a visible indicator of whose turn it is. The charades generator keeps the score in your browser, so a refresh in the middle of a game does not wipe it.

  1. Press + when a team guesses correctly and − if you awarded one by mistake.
  2. Press Swap turn. The highlight moves to the other team and the clock resets, ready for the next actor.
  3. Play to a target rather than a time limit. First to ten points gives a better ending than “let us stop now”, which always arrives mid-round.
  4. Reset score starts a fresh game without reloading anything.

For more than two teams, run the extra teams on the same scoreboard by noting their points elsewhere, or pick who goes next with the turn order spinner and keep this one purely for the words.

Adding Your Own Charades Words

The sixty shipped words are a starting point. Open Edit the list, paste one word or phrase per line, and press Apply to wheel. The wheel takes up to 100 entries and remembers your list in that browser.

Custom lists are where the charades generator becomes a party game rather than a word list. Inside jokes, colleagues’ catchphrases, family holidays, the name of every pet anyone has owned — a list the room wrote itself beats any generic set of charades words.

Your entries lose the difficulty and category tags, because only the shipped words carry them. The filters then have nothing to filter, which is expected. Restore starting list brings the original sixty back.

Drawing a Word Without Anyone Else Seeing

The charades result card reading Your Charades pick is Titanic, labelled Movies, with Spin again and Copy result buttons over the dimmed wheel whose words stay hidden behind question marks
Only the actor should see this card. The wheel behind it still shows question marks, so nobody in the room reads the answer over their shoulder.

The wheel ships with Hide words on the wheel switched on, which is the correct default for this game and not for any other tool on the site. The segments show question marks, so the room can watch the wheel spin without reading the answers. The word appears only on the result card, which the actor looks at alone.

Turn it off if you are playing a variant where everyone sees the options first, or if you simply want to read the list on the wheel. Nothing about the draw changes either way.

Family Charades Ideas That Actually Work

A few rules fix most of what goes wrong with family charades, and none of them are about the words.

  • Mix the teams by age, not against it. Adults versus children ends badly in both directions. One adult and one child per team keeps every round competitive.
  • Agree the signals first. Number of words, number of syllables, “sounds like” — two minutes of agreement saves twenty minutes of arguing.
  • Ban talking, not noises. A strict no-sound rule makes it miserable for younger players; banning actual words is enough.
  • Let the youngest go first. They watch the adults set an unreachable standard otherwise.
  • Stop while it is still fun. Playing to a target score builds that in.

Is the Word Really Random?

Yes. Each draw uses crypto.getRandomValues(), the browser’s cryptographic random number generator, with out-of-range values discarded so no word is favoured. The word is chosen before the wheel starts turning, so spin length and click position change nothing. The randomness methodology page shows the code and gives you a console test.

Switch on Remove entry after it is picked if you want a long game with no word repeating. Each word then leaves the wheel as it is drawn, exactly as the name draw tool does with names.

Three Games on One Page

Charades, Catchphrase and Pictionary are the same evening and usually the same group of people, so they share one page rather than three. The tab bar at the top switches between them and nothing reloads: the timer, the score and your filters stay exactly where they were.

The tab bar at the top of the page with Charades selected and Catchphrase and Pictionary beside it, above the wheel filtered to Easy plus Medium difficulty and the Animals category, leaving ten words in play, with the round timer and team scoreboard below
The three games sit behind one tab bar. Filters stack rather than replace each other, and the greyed-out words show exactly what was excluded.

Each game keeps its own words, its own colour and its own scoreboard. Each one is also directly linkable — add #catchphrase or #pictionary to the address and the page opens on that game, which is handy for a bookmark or a message to the group.

Catchphrase: Describe It, Do Not Act It

Catchphrase is the talking version. You describe the phrase without saying any of the words in it, and your team shouts guesses. Forty-five phrases ship with it across three sets.

The three catchphrase sets
SetExamplesBest for
IdiomsBreak the ice, Once in a blue moon, Barking up the wrong treeAdults and older children; the hard ones are genuinely hard
EverydayRush hour, Lost my keys, Forgetting a passwordMixed groups, because everyone has lived them
Film & TVPlot twist, Binge watching, The book was betterGroups who watch the same things

The one rule that matters: you may not say any word that appears in the phrase, or an obvious variation of it. Without that rule the game is over in four seconds.

Pictionary: Draw It Instead

Sixty drawing prompts across objects, animals, places and actions, in the same three difficulties. You need paper or a whiteboard; everything else works the same way, including the timer and the score.

  • Objects — Umbrella, Lighthouse, Typewriter. The fairest category, because nothing has to be mimed.
  • Animals — Owl, Octopus, Platypus. Easy to start, brutal at Hard.
  • Places — Beach, Pyramid, Underground station. Best for longer rounds.
  • Actions — Swimming, Flying a kite, Juggling. Hardest to draw, most fun to watch someone try.

Ninety seconds suits drawing better than sixty. The clock is per game, so set it once on this tab and it stays there when you switch back and forth.

Other Party Tools on This Site

The charades generator sits alongside a few others that come out at the same kinds of gatherings. The random food picker settles what to order afterwards, the turn order spinner decides who starts, and the name hat draws names with no repeats. They share one engine, so the list editor, the results export and the share link behave identically. The controls walkthrough covers every button.

Is this charades generator free?

Yes, completely. There is no account, no sign-up, no app to install and no limit on how many words you can draw. Nothing you do is stored on a server.

How many charades words are included?

Sixty, split across easy, medium and hard, in kids, animals, movies and actions categories. You can also paste in up to 100 of your own.

Can I use it for young children?

Yes. Filter to Easy difficulty and the Kids category and you are left with five short, familiar words. A thirty-second round suits children better than the usual minute.

Does it have a timer?

Yes, with thirty, sixty and ninety second presets. The clock turns red for the last ten seconds and ticks for the last five, and you can pause mid-round.

How does the team scoring work?

Two teams, plus and minus buttons for each, and a highlight showing whose turn it is. Swap turn hands over and resets the clock. The score is kept in your browser, so a refresh will not lose it.

Can the audience see the word on the wheel?

No, not by default. Words are hidden behind question marks and appear only on the result card, which the actor reads alone. You can switch that off if you prefer.

Can I add my own words?

Yes. Open Edit the list, paste one word or phrase per line and press Apply to wheel. Your list is saved in that browser only and never sent anywhere.